Cursed Artifacts

Each cursed artifact will appear in a random realm the third week of the game (when two weeks has been played). When a cursed artifact is destroyed, it will randomly appear in a realm not visited by any cursed artifact now or earlier. It will have 100 * (realm_land-size) hitpoints (max 10milions) and takes damage equal to the amount of MODIFIED offensive power attacking it. It is however impossible to attack it from another realm. Observe that while the cursed artifact is within your realm, you do not need to use warships for your soldiers to reach it.

When someone gets a cursed artifact it will last 100h if not destroyed. It does a -x% on some bonuses. If destroyed (by attacks) before 100h it will give a +(x/2) bonus (half the penalties) the rest of that 100h period (but max 2* the time it has given penalties, after all it's a cursed artifact). It's therefore better to destroy it QUICK if it appears in your realm.
The bonus system doesn't apply to some of the artifacts, which has special bonuses when destroyed, as stated below their description.

Example: if destroyed after 56h, it will give bonuses for 44h. If destroyed after 39h it will give bonuses for 61h. However if destroyed already after 20h, it will give bonuses only for 40h.

While a cursed artifact is located within a realm, you may not deflect from it, it will however not affect provinces still in protection.

Cursed artifacts will not appear in the rankings, nor in the "The Realm" page, as the wonders do. Someone in another realm can find out about the cursed artifact in three ways:
1) "Lesser Scrying"-spell - just report which cursed artifact.
2) "Revelation"-spell - reports the bonus, or penalties given by the cursed artifact at the moment
3) "Disclosure"-spell - reports the total hitpoints left, and the amount of hours left until self-removed.

The penalties are tied to the week number and aren't permanent throughout the entire round. This is to prevent making them overpowered in the beginning and underpowered lategame.

Monolith of Woe

-(week number)% Iron Production
-(week number)% Gems Production
-(week number)% Coal Production
-(week number)% Stone Production
-(week number)% Lumber Production
-(week number)% Mercury Production
-(week number)% Food Production
-(week number)% Mana Production

Temple of Greed

+(week number-1)% Food Consumption
+(week number-1)% Construction Cost
+(week number-1)% Training Cost
+(week number-1)% Spell Cost
+(week number-1)% Exploring Cost
+(week number-1)% Battle Causalities

Spire of Weakness

-2*(week number-1)% Attack Power
-2*(week number-1)% Defense Power
-2*(week number-1)% Spy Power
-2*(week number-1)% Wizard Power
-2*(week number-1)% Max Population

Orb of Destruction

Cancels with Storage Chambers.
Food Rot is at (week number+2)%
Lumber Rot is at (week number+1)%
Mana Drain is at (week number+1)%
Iron Rust becomes (week number)%
Gem Breakage becomes (week number)%
(week number-1) Random Buildings are destroyed per hour per province
Bonuses when destroyed:
No mana drain, food or lumber rot.
Paranoia Statue
-(week number)% Land gains (when you grab someone)
+(week number)% Land gains (when someone grabs you)
You can not take the daily land bonus.
Bonuses when destroyed:
Your daily land bonus is doubled

Haunted Mine

-2*(week number)% Iron Production
Iron Rust becomes (week number-1)%
-2*(week number)% Gem Production
Gem Breakage becomes (week number-1)%
Bonuses when destroyed:
+2*(week number)% Iron Production
+1*(week number)% Gem Production

Cursed Sawmill

-2*(week number) Lumber Production
Lumber Rot becomes (week number-1)%
Lumber cost in Building +3*(week number)%
Bonuses when destroyed:
+(week number) Lumber Production
No lumber rot

Null Stone

+.5*(week number)% Wizard training cost
+(week number)% Spy training cost
+2% Wizard Power used on all spells
+2% Spy Power used on all operations
+.5(week number)% Spell mana cost
-.5(week number)% Mana Production
Mana Drain is at (week number-1)%

Flying Dutchman

Destroys 5*(week number) warships per hour
Fishing docks at coastline don't produce food
Docks don't produce warships
Bonus when destroyed:
Any fishing docks produce 50 food per hour
Docks produce 1 boat every 10 hours

Imperial Fortress

King no longer receives +5% plat bonus
-(week number-1)% plat production for all other Dominions
-.5*(week number-1)% max population
Bonuses when destroyed:
Kings plat bonus rises to 7.5%
+.5*(week number-1)% plat production for all other Dominions
+.25(week number-1)% max population

Den of Thieves

(week number-2)% of CC in stock every hour lost to thieves
Bonus when Destroyed:
+(week number)% plat production