Magic Spells

There are a large number of Magic operations in Fantasy Empire. These are carried out by your Wizards and Archmages, which are common between all races. Wizards are trained like any other military unit, while Archmages are trained from existing wizards (not draftees). Archmages cannot be assassinated, and count as two wizards, instead of one.

There are three types of spells you can cast. There are SELF spells you cast on yourself, giving you some bonuses. The INFO spells will give you some information of the target province. OFFENSIVE spells is spells that directly harm other provinces. In addition to the common spells, each race has its unique spell.

All spells costs mana to cast. The mana cost is based on your province land-size. The numbers in the "Mana cost" entry is the number you should multiple your land-size with to find the mana cost.

To cast spells also takes some strength from your Wizards and Archmages. This strength rises at a rate of 4% per hour, but can never rise above 100%. Every time you cast an INFO spell your magic strength will decrease with 3%, and every time you cast a SELF or OFFENSIVE spell it will decrease with 5%. When it reaches below 30%, you cannot cast more spells. In addition, when your magic strength decrease you will fail more offensive and info spells, and other will easier hit you with such spells, as described below...

The formula deciding if you will succeed with an offensive or info spell is:
[Your_Magic_Strength] * ( [Your_Wizards] + [Your_ArchMages] * 2 ) / [Your_Land] ) * (0.75 + rnd() * 0.5 ) > [Spell_Difficulty] * [Target_Magic_Strength] * ( [Target_Wizards] + [Target_ArchMages] * 2 ) / [Target_Land] )

Self spells will always last for 12 hours and you don't need any wizards or ArchMages for them to be successful. It is impossible to fail a SELF spell, even without wizards, however if your magic strength is below 30%, you can't cast any magic, including SELF spells.
Spell Name Mana
Cost
Spell
Difficulty
Description
Gaias's Watch 2x
SELF - Produce 10% more food
Shield 2.5x
SELF - 10% bonus to military defence.
Midas Touch 2.5x
SELF - Produce 10% more CC.
Mining Strength 2x
SELF - Produce 10% more Iron and Stone
Natural affinity 2.5x
SELF - Population growth rate increases by a third
Surreal Perception 4x
SELF - Reaveals the power behind all non-INFO spells and operations
Arcane Mirror 4x
SELF - Gives a 20% chance to reflect any OFFESIVE or INFO spells targeted att you.
Lesser Scrying 0.5x 0.25 INFO - Shows you the basic information of target province.
Greater Scrying 0.5x 0.25 INFO - Shows you the basic information of target empire.
Revelation 1,5x 0.5 INFO - Reveals spells affecting the province, as well as bonuses and penalties from cursed artifacts.
Clairvoyance 1.5x .75 INFO - Gives you basic information on recent occurances in the target realm
Disclosure 1.5x .75 INFO - Shows information on any wonder and/or cursed artifact currenly affecting the realm. If a wonder is under construction, you will see the progress and target resources needed for completion. If a wonder is built, you will see current and maximum power for the wonder. If the realm is targeted by a cursed artifact you will see hit points left and amount of hours until automatically destroyed. If the realm recently got rid of a cursed artifact, you will see for how many more hours it will give the realm bonuses.
Fireball 3.3x 1 OFFENSIVE - Kills peasants and destroys food.
Plague 2.7x 1.25 OFFENSIVE - Population growth rate decreases by a third
Insect Swarm 3x 1.25 OFFENSIVE - Produce 5% less food
Lightning Bolt 4x 1.5 OFFENSIVE - Destroys resources invested in target castle
ToDo: Fix when Mike fixes castle improvements!!!
Great Flood 3x 1.75 OFFENSIVE - Produce 50% less warships
Earthquake 3x 1.75 OFFENSIVE - Produce 5% less iron and stone
Disband Spies 5x 2 OFFENSIVE - Some spies forgets their training and becomes draftees.
Holy Crusade 5.5x
HUMAN ONLY, SELF - 10% bonus to military offence against all EVIL races, as well as allows you to kill Undead as normal
Miner's Sight 5.5x
DWARF ONLY, SELF - +15% bonus to production in all mines. Not cumulative with Mining Strength.
Defensive Frenzy 5.5x
HALFLING ONLY, SELF - 10% bonus to military defence. Not cumulative with Shield.
Gaia's Blessing 5.5x
WOOD ELF ONLY, SELF - +20% food production as well as +10% lumber. Not cumulative with Gaia's Watch.
Balance 5.5x
NOMAD ONLY, SELF - 5% bonus to military offence against all EVIL and GOOD races
Dive Bombing 5.5x
GRYPHONS ONLY, SELF - All Gryphons will flying sink warships on defense and attack.
Cannibalism 5.5x
INSECTOIDS ONLY, SELF - All casualties on defense or attack turns into 5 food
Ancient Knowledge 5.5x
WOODFOLK ONLY, SELF - +2% to all improvements as long as the spell affects your dominion
ToDo: FIX when Mike has fixed improvements.
Unholy Ghost 5.5x
DARK ELF ONLY, SELF - Fear causes enemy draftees not to take part in deffence.
Killing Rage 5.5x
GOBLIN ONLY, SELF - 10% bonus to military offence.
Wings of Winds 5.5x
HARPIES ONLY, SELF - +5% to military offence, all units returns 1h faster from battle.
Erosion 5.5x
LIZARDFOLK ONLY, SELF - 5% of captured land automatically re-zoned into lakes, 5% into coastline and 5% into deap sea.
Regeneration 5.5x
TROLL ONLY, SELF - 10% less casualties.
Parasitic Hunger 5.5x
UNDEAD ONLY, SELF - 50% more enemy units turns into your own units and joins your forces after a battle.